Hello everyone I have a few silly questions I am a freelance artist, my brother and I own our own company in Norwich, UK.
My current toolset is: -Softimage XSI FND 6.02 -Blender (which I also teach) -Combustion 3 (out of maintenace) -Zbrush
Of course Zbrush is a niche, and Houdini can blatently do everything XSI and Blender can and more!
But my main question is aout 2D compositing, I am still learning little bits of Houdini when I can, but as anyone transferred a 2D based compositing workflow like that of Combustion, and After Effects into Houdini?
Halo (the compositing module of Houdini) is not intended as a full-featured compositor. Its features are intended mainly for tweaking your renders in post (it has some included operators for that and you have VEX/VOPs available which lets you do whatever you want, it also features a multichannel floating point architecture). It misses things like a decent keyer, tracking or painting. Also, on Windows 32 bit it is quite unreliable, however on XP 64 or Linux it is usable. For usual compositing tasks you'd still need a stand-alone compositing package (we use After Effects and Nuke here).