It's been a while since I used it, but is it possible to point the metastart to the geometry for the current object being rendered when the metastart() is used in a shader?
I notice that don't seem to be able to use the op syntax from a shader like this - especially if I want to use it in the sense of “render the geometry to which this shader is attached” - like a “op:.” sense, almost - or a “op:$OBJ”, really.
Is there a way to do this; and avoid writing the .bgeo files to disk and render from that?
Thanks, Jason
PS. I see that the FX Tools “heavy smoke” requires you to write to disk too - so I assume this might be impossible to do?
I can't think of why it shouldn't be possible, and its truly useful for all those Metaballs-As-Volumes renders - so I can imagine there is already an RFE logged for this.