point cloud shader

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I've got a problem with a point cloud shader that used to work in H8. Basically mantra hangs during rendering. HIP file attached

This is an editied version of a setup described here (the last poster is probably having the same issue as me :

http://forums.odforce.net/index.php?showtopic=5114&hl=point+cloud [forums.odforce.net]

any ideas or is there alternative approach to this now?

Cheers

J

Attachments:
RNDpccloud.hip (120.3 KB)

john @ goodbyekansas
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Can't check your scene now, but doc's code published there works fine for sure: doc_fast_ao.vfl. Make a new shader from that, and off you go.


cheers,
sy.
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So it does, thanks. I still think ther eis something going on with the ‘while’ node in my attached file that's making mantra hang. It could be a bug but I can't tell if it is or i'm doing something wrong but it should work.

I would still need to get the node based version working so I can incorporate it into some othe rnetworks.

Cheers

John
john @ goodbyekansas
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