I seem to be getting this a lot working on any fluids with Dop's geometry happening, even when trying to write the sim out. This is happening with a ball hitting the ground in DOPs with a fire and smoke solver.
I am just wondering does this sort of thing happen on 64bit linux systems as much ?
using the cache manager the DOp network crashes at 45% using 229.616 with a SOP cache of 35.87 and a total spare amount of ram 2991
R
memory allocation error ?
6181 8 3- circusmonkey
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- jacob clark
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- jason_iversen
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jacob clark
We're on 32-bit over here and it happens all the time.
The 2 gig limit is pretty small when working with fluids! :x
-j
I wonder if RAM is hugely fragmented?
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
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- jason_iversen
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Ah yeah, you're right - it affects performance more than anything. I thought perhaps it might be wasting a lot of space too.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
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- RBD_ID039
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same situation happening here on win32… getting memory crashes with straight foward RBD simulation, very basic ones, like 60 RBD on a thousand frame, it will crash while computing sim after about 500 frames and even with the file node enabled and writting sim to disk, with fully computed sim in cache it crashes everytime when trying to export a .fbx of it… would going to win64 fix these issues? (quad xeon 2.2, 4G of ram)
- Allegro
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