Hi
does anyone know if there is a way of controlling the amount of smooth shading(maybe by a map?) without using a facet or edgecusp node?
- RL
smooth shading
7055 3 1-
- qral
- Member
- 52 posts
- Joined: Sept. 2008
- Offline
-
- edward
- Member
- 8081 posts
- Joined: July 2005
- Offline
-
- qral
- Member
- 52 posts
- Joined: Sept. 2008
- Offline
Hi Edward
Thanks for pointing me toward the Comb SOP, but I have a problem with cracks in my rendered mesh when combining a facet/edgecusped geometry with displacement, so I thought that if I could turn of smooth shading without making unique points I would solve it… please see the attached render(looks interesting but its not what im after :? )
- RL
Thanks for pointing me toward the Comb SOP, but I have a problem with cracks in my rendered mesh when combining a facet/edgecusped geometry with displacement, so I thought that if I could turn of smooth shading without making unique points I would solve it… please see the attached render(looks interesting but its not what im after :? )
- RL
-
- probbins
- Member
- 1145 posts
- Joined: July 2005
- Offline
-
- Quick Links

