Hi,
I know this a dumb question, but I've looked into manuals and forums, and I can't figure it out. Yes, silly me… -)
I've just done an import of a complex object in FBX format. It looks great in Houdini… Hou created a nice subnetwork where all the geometry is in (I see 6 or 7 nodes inside it). Great! Now I want to chop it into pices, but I can't see how can I wire it into my cookie node… I mean… how do I instance that geometry as a whole into a geo node for further manipulation? I tried many many things, but, you see, I'm posting because none worked… any idea?
Thanks again for all your (infinite) patience!!!
cheers
dagush.-
importing AND USING fbx files...
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- dagush
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- oleg
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Two things to note:
1) You can actually tell the FBX importer to import the scene as one flat network, instead of a series of nested subnets. To do this, uncheck the “Import Null Nodes as Subnets” option in the FBX Import Options dialog box.
2) As mentioned above, to bring geometry from one node into another, you can dive inside it, and create an Object Merge node, which can fetch geometry from another location into your current node.
1) You can actually tell the FBX importer to import the scene as one flat network, instead of a series of nested subnets. To do this, uncheck the “Import Null Nodes as Subnets” option in the FBX Import Options dialog box.
2) As mentioned above, to bring geometry from one node into another, you can dive inside it, and create an Object Merge node, which can fetch geometry from another location into your current node.
Oleg Samus
Software Developer
Side Effects Software Inc.
Software Developer
Side Effects Software Inc.
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