importing AND USING fbx files...

   5968   4   2
User Avatar
Member
98 posts
Joined: Sept. 2008
Offline
Hi,

I know this a dumb question, but I've looked into manuals and forums, and I can't figure it out. Yes, silly me… -)
I've just done an import of a complex object in FBX format. It looks great in Houdini… Hou created a nice subnetwork where all the geometry is in (I see 6 or 7 nodes inside it). Great! Now I want to chop it into pices, but I can't see how can I wire it into my cookie node… I mean… how do I instance that geometry as a whole into a geo node for further manipulation? I tried many many things, but, you see, I'm posting because none worked… any idea?

Thanks again for all your (infinite) patience!!!

cheers

dagush.-
————————-
* skylineEngine project coordinator
* buildingEngine module developer
http//ggg.udg.edu/skylineEngine
User Avatar
Member
166 posts
Joined: Oct. 2008
Offline
There are probably lots of way to achieve that but if I understand you correct you should look into the Object Merge SOP. With it you can import the geometries you need into whichever object you like. Then you can merge them together with a Merge SOP and go on from there.
User Avatar
Member
350 posts
Joined: Jan. 2008
Offline
Two things to note:

1) You can actually tell the FBX importer to import the scene as one flat network, instead of a series of nested subnets. To do this, uncheck the “Import Null Nodes as Subnets” option in the FBX Import Options dialog box.

2) As mentioned above, to bring geometry from one node into another, you can dive inside it, and create an Object Merge node, which can fetch geometry from another location into your current node.
Oleg Samus
Software Developer
Side Effects Software Inc.
User Avatar
Member
1634 posts
Joined: July 2005
Offline
Or use the Shelf.

Select all the geometry Objects in the subnetwork, go to the Modify Shelf tab and click on the Combine tool.

Cheers!
steven
User Avatar
Member
2624 posts
Joined: Aug. 2006
Offline
The best method I have found is , to use a fetch node to grab the transforms of your fbx and then use a file SOP to read in the geometry from disk

r
Gone fishing
  • Quick Links