Hey guys,
I'm over at a smaller FX house running on Windows XP 64 bit and have not been able to get the HOT (Houdini Ocean Toolkit) to work in our pipeline.
If you're not familiar with HOT, check it out:
http://odforce.net/wiki/index.php/HoudiniOceanToolkit [odforce.net]
I know Digital Domain used it pretty recently and it's worked well for a lot of people. Unfortunately, I think there are some problems with the XP64 build.
Anyone else out there experiencing this?
If I can't get it working, anyone have any good advice for creating a custom ocean surface solver? I could use a lot of layered noise, but we want something with more realistic motion like the stuff Tessendorf has developed.
Any help, examples, links, etc would be great! We only have 2 Houdini TD's, myself and one other artist who primarily uses MAX but also knows Houdini pretty well. I'm not looking for a plugin solution or a hand out at all but any info to point me in the right direction would be great.
Thanks in advance!
HOT: Houdini Ocean Toolkit ...on Win64?
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- chopstix
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- edward
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I personally think that the right place for this discussion is here:
http://forums.odforce.net/index.php?showforum=57 [forums.odforce.net]
http://forums.odforce.net/index.php?showforum=57 [forums.odforce.net]
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- chopstix
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- drew
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Hi Chopstix,
Sorry no progress on the Win64 front I'm afraid. But I'm interested to know about DD using the HOT, no-one told me … Any ideas where it was used ?
-Drew
Sorry no progress on the Win64 front I'm afraid. But I'm interested to know about DD using the HOT, no-one told me … Any ideas where it was used ?
-Drew
chopstix
Hey guys,
I'm over at a smaller FX house running on Windows XP 64 bit and have not been able to get the HOT (Houdini Ocean Toolkit) to work in our pipeline.
If you're not familiar with HOT, check it out:
http://odforce.net/wiki/index.php/HoudiniOceanToolkit [odforce.net]
I know Digital Domain used it pretty recently and it's worked well for a lot of people. Unfortunately, I think there are some problems with the XP64 build.
Anyone else out there experiencing this?
If I can't get it working, anyone have any good advice for creating a custom ocean surface solver? I could use a lot of layered noise, but we want something with more realistic motion like the stuff Tessendorf has developed.
Any help, examples, links, etc would be great! We only have 2 Houdini TD's, myself and one other artist who primarily uses MAX but also knows Houdini pretty well. I'm not looking for a plugin solution or a hand out at all but any info to point me in the right direction would be great.
Thanks in advance!
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