fbx export 2gb limit ?

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Hello,
I am trying to export an fbx file of a particleFluid for rendering in maya. I have a 180 frame sequence. I can get it to work fine if I keep the files under 2gb. ( I can export 3 60 frame sequences in my case) but it seems to max out at 2gb. Houdini (9.5.379) does not complain and appear to export the whole sequence, but on re import, the cache stops around frame 80, same as in maya.

My question/request is if there is a way to export 1 file per frame (as allowed in maya geometry caches). I think it will also help my maya rendertimes.

Thanks,
MD
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