Problems with RBD Objects

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So ever since I've switched to the mac version of H10 I've been having nothing but problems. I just want to make sure no one else if having this problem before I decide to submit it as a bug.

I create a simple grid object and make it a static object. I then create a sphere and make it and RBD object. When I hit play the sphere hits the grid object and falls through. I don't recall ever having this problem in H9. Any day what I might be missing?
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Rico
Kansas City, KS
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Ok, so I started all over again. I created everything I did previously without moving any of my objects from it's original positions. I moved my sphere up and hit play… it dropped and bounced. So everything is looking good there.

Then, I alter the mesh of the plane and move the sphere up higher and further back and when I hit play the sphere falls, bounces and then falls through. So…. still having the same issues.

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Picture 1.png (13.0 KB)
Picture 2.png (12.6 KB)
Picture 3.png (12.6 KB)

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Rico
Kansas City, KS
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Sorry for the inconvenience guys. I think I figured the problem out. Under Collisions > Surface > Surface Represent…> I changed it to Edges instead of Points.
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Rico
Kansas City, KS
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Hi the problem is your work flow

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ballandGrid_dops.hip (123.8 KB)

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