Fur flickering

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testing the fur fuction at Houdini 10, mantra. The outcome of image sequence seems flickering alot, and it is the same after applying Dynamic. :?

At first I kind of suspect the flickering may causes by shadow map, therefore I changed from Raytrace shadow to Depth Map shadow, by doing so the rendering time had been shortern up and faster but yet it still flicker when the camera moves around or either the character is moving. I'm not sure what is the problem that causing the flickering, it seems nice and pretty when it's a still image, but it's totally out of question when the is a animation. The following is the setting I'm having now.

Light type: spot light
Shadow type: Depth Map Shadow
Shadow bias: 0.08
Shadow Intensity: 1
Shadow Quality: 10
Shadow Softnes: 5
Auto-generate Shadow Map: checked (on)
Shadow Map scequence: created
Resolution: 2048 x 2048
Pixal sample: 3 x 3

Render Engine: Micropolygon Rendering
sampling Sample Pixal: 8 x 8

Is there any way to solve the problem, should I use PBR rendreing???? It would be an expensive way for the machine that I'm on.
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Hi, have you tried increasing the shading sample of your Geometry Object (or whatever obect that was used to render fur)?
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Hard to say without seeing, but maybe try making the hair strands a bit wider and, if needed, compensating by making them more transparent?

eetu.
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Hopefully you did set the rest position in sops, because I believe the fur requires that.
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