Lighting...

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This might sound silly..what's the best way to simulate realistic sunlight in houdini?
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create your own light rig…..cause houdini dont have a daylight system..
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An environment light (blu) and a distant or area light (yellow) should get you most of the way there. If you throw on PBR for the bounces you'll be even closer!
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Thank you for the help! I appreciate it.
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