RBD shatter simulation - object loses it's texture

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I have a basic RBD shatter simulation that I am really pleased with. Just one problem i have encountered - the object loses its material (applied with texture map to UVs).

this is a problem! is there a solution please? :idea:
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mark2
I have a basic RBD shatter simulation that I am really pleased with. Just one problem i have encountered - the object loses its material (applied with texture map to UVs).

this is a problem! is there a solution please? :idea:

You can apply the transforms of the RBDs back to the original geometry from sops using the DOP Import sop.

Something like this VVV

Attachments:
uv_chunks.hip (167.8 KB)

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ahh thank you Ratmann, that helped to clarify what I am trying to do, which made me realise the dop import was using a different object name to what it was called in the AutoDop network.

thanks again
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great example, thank you!

this is the sort of thing I normally get stuck on and waste a whole day with
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