I have a basic RBD shatter simulation that I am really pleased with. Just one problem i have encountered - the object loses its material (applied with texture map to UVs).
this is a problem! is there a solution please? :idea:
RBD shatter simulation - object loses it's texture
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mark2
I have a basic RBD shatter simulation that I am really pleased with. Just one problem i have encountered - the object loses its material (applied with texture map to UVs).
this is a problem! is there a solution please? :idea:
You can apply the transforms of the RBDs back to the original geometry from sops using the DOP Import sop.
Something like this VVV
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- uniqueloginname
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