Disabling wireframe for unselected geometry?

   15238   6   1
User Avatar
Member
20 posts
Joined: Jan. 2010
Offline
Hi

Is it possible to disable wireframe for unselected geometry? I just want wireframe to be shown only on the selected geomtry, the others will be shaded but no wireframe overlay.

thanks
User Avatar
Member
8080 posts
Joined: July 2005
Offline
Open the viewport display options (hotkey ‘d’ with your mouse in the viewport). Under the Guides and Markers tab, make sure that “Set display options for” is set to “Normal Geometry”. Set “Draw” to “Smooth Shaded”. Now change “Set display options for” to “Selected Geometry”. Uncheck “Same as normal geometry”. Change “Draw” to “Smooth Wire Shaded”.
User Avatar
Member
20 posts
Joined: Jan. 2010
Offline
Hi

Thanks for the tip. That is very nice and elaborate.

The only thing is that the selected geometry does not like anything beside smooth shaded. When I change the “selected” draw method to “flat wire shaded” or wireframe for example, it stays at smooth shaded. maybe a bug?
User Avatar
Member
8080 posts
Joined: July 2005
Offline
<shrugs> It works for me.

Attachments:
selectedFlat.png (53.7 KB)

User Avatar
Member
20 posts
Joined: Jan. 2010
Offline
Bizarre,

it works for a moment then things get messy if I change those settings multiple times. No idea really.

One other thing is that if I have normal set to smooth, selected set to flat in a fresh Houdini start it works fine, however the second I am in pirimitive mode, I get flat shaded selections but smooth shaded object domain(the selected geometry).

User Avatar
Member
8080 posts
Joined: July 2005
Offline
oldiesgoodies
One other thing is that if I have normal set to smooth, selected set to flat in a fresh Houdini start it works fine, however the second I am in pirimitive mode, I get flat shaded selections but smooth shaded object domain(the selected geometry).

I'm not understanding what you mean. You have “normal set to smooth”, so that means that you want non-selected geometry (ie. non-selected primitives) to be smooth. So the picture you posted is correct.
User Avatar
Member
20 posts
Joined: Jan. 2010
Offline
Hi Edward

Sorry about the confusion, it is even confusing for me. I have been using 3d apps since 90s, normally I should be able to articulate it better I will try to come up with a better screenshot and example


thanks again
  • Quick Links