any one know how to change the eyes of the auto rig for the ones that i create? i dive into the rig deform, and into the head Node,
where the eyes geometry are, (the ones with the prim attribute to make the black pupil, and instead i put a Object merge and select my own eyes, but they get Very very small. i am doing it wrong or is another way to change them?
i was working very bad on the animate rig. NO NO NO,
to change the Eyes of the auto rig and use 1 of our own we need to go to the “deform Rig”. go to the head dive in, and inside there are 2 red nodes fetching the information of the animation rig. and parent to those a node, if you go inside it lets change for the normal Eyes of the auto rig, import from the scene or import an external eye .
but still is changing the size of my eye and moving it from place, if was just changing the size i could put a xform node to compensate but also move it from place .