any one know how to change the eyes of the auto rig for the ones that i create?
i dive into the rig deform, and into the head Node,
where the eyes geometry are, (the ones with the prim attribute to make the black pupil, and instead i put a Object merge and select my own eyes,
but they get Very very small.
i am doing it wrong or is another way to change them?
Thanks
Chance the Eyes of the autorig for others.
2901 3 1- pelos
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- pelos
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OK! GOT IT!
i was working very bad on the animate rig.
NO NO NO,
to change the Eyes of the auto rig and use 1 of our own we need to go to the “deform Rig”. go to the head dive in, and inside there are 2 red nodes fetching the information of the animation rig.
and parent to those a node, if you go inside it lets change for the normal Eyes of the auto rig, import from the scene or import an external eye .
Very Cool.
i was working very bad on the animate rig.
NO NO NO,
to change the Eyes of the auto rig and use 1 of our own we need to go to the “deform Rig”. go to the head dive in, and inside there are 2 red nodes fetching the information of the animation rig.
and parent to those a node, if you go inside it lets change for the normal Eyes of the auto rig, import from the scene or import an external eye .
Very Cool.
- pelos
- Member
- 617 posts
- Joined: Aug. 2008
- Offline
- pelos
- Member
- 617 posts
- Joined: Aug. 2008
- Offline
i got a work around .
From the scene or where you have your eyes
Dive into the > deform Rig > Head and just Copy and past the nodes you want.
then parent them with keep transform .
like this .
i guess this is the idea of having the fetch node there, but don't know why didn't pick up the eye like it is and change the size.
From the scene or where you have your eyes
Dive into the > deform Rig > Head and just Copy and past the nodes you want.
then parent them with keep transform .
like this .
i guess this is the idea of having the fetch node there, but don't know why didn't pick up the eye like it is and change the size.
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