cellular or chips shader?

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i remember when i was using 3ds max, there was a handy shaders by the name of cellular, and it could give an effect that looked like displaced triangles or chips. is there any equivalent shader in houdini?

Im trying to create procedural rocks with some smooth parts and some sharp and jagged..
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I think you have to build your own in vops, look at the cellnoise and worleynoise vops.
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