i remember when i was using 3ds max, there was a handy shaders by the name of cellular, and it could give an effect that looked like displaced triangles or chips. is there any equivalent shader in houdini?
Im trying to create procedural rocks with some smooth parts and some sharp and jagged..
cellular or chips shader?
2391 1 2- Andrew Graham
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https://openfirehawk.com/ [openfirehawk.com]
Support Open Firehawk - An open source cloud rendering project for Houdini on Patreon.
This project's goal is to provide an open source framework for cloud computing for heavy FX based workflows and allows end users to pay the lowest possible price for cloud resources.
Support Open Firehawk - An open source cloud rendering project for Houdini on Patreon.
This project's goal is to provide an open source framework for cloud computing for heavy FX based workflows and allows end users to pay the lowest possible price for cloud resources.
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