I come from the 3ds Max + FumeFX “world”, and there to get the smoke staying inside of the bounding box, all you had to do is to check the check boxes for these features.
However, I can't seem to find an equivalent for that in Houdini. I just want the smoke to, when it reaches the top of the bounding box (automatically surrounding the PyroFX simulation), act like it's hitting a roof.
I know it can be done with a Rigid Body object at the top, but is there no built-in feature for this? Please help me out.
I come from the 3ds Max + FumeFX “world”, and there to get the smoke staying inside of the bounding box, all you had to do is to check the check boxes for these features.
However, I can't seem to find an equivalent for that in Houdini. I just want the smoke to, when it reaches the top of the bounding box (automatically surrounding the PyroFX simulation), act like it's hitting a roof.
I know it can be done with a Rigid Body object at the top, but is there no built-in feature for this? Please help me out.
On your smoke object(named pyro if using shelf)->initial data tab->closed boundaries.