h11 error or my error?

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1: in H10, when i render glass material with mantra PBR RefleceLimit=96,the result looks good. in H11,nomatter render the same file,or if i change the mantra setting Shading—-RefleceLimit=96,RefraceLimit=96,nomatter use mantra11 or mantra10,the result seems no right.


2: i saved a pop file with Node Curlnoise ,when i open the file ,there's a warning .

the picture will show what's my mean

Attachments:
h11_curl.jpg (146.0 KB)
h11.jpg (256.8 KB)

https://vimeo.com/user3971456/videos [vimeo.com]
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OH sorry i found in H11, the ReflectLimit and RefrationLimit must change in the shop shader too,

but still don't know the Curlnoise problem
https://vimeo.com/user3971456/videos [vimeo.com]
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