Volume Fluids are great ‘n all, but it seems I don’t fully understand their thinking yet. I had the idea to try and see how the liquid solver would handle large bubbles, and lots of them, rising through the liquid. End effect would be boiling water. So here's the scene:
Normal Liquid container that is about half full. Below the container is a grid that shoots up particles with spheres copied to them (varied sizes according to velocity and all that jazz included). They interact with the fluid as a static object. The result is actually better than I hoped for, because I get the trails from the bubbles in the liquid.
However, and this is the fun part, the bubbles are causing the water level to sink. It seems that the volume of the spheres is eating away the volume of the liquid. I tried various combinations of settings that would have made sense to me to work, but no dice. Can someone explain to me why this happening? And of course a solution would be nice too
.Cheers
