zarroun
zarroun
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Shader instance June 17, 2011, 9:04 a.m.
Well I'll be… it worked perfectly. Thanks a lot. You deserve my cherio-squid-bacon-bits-honey-mustard-mango-jelly interpretation
http://www.youtube.com/watch?v=Q_msXNedeFQ [youtube.com]
I am curious now though, why does the override in the material sop not work? Shouldn't that be doing pretty much the same thing?
http://www.youtube.com/watch?v=Q_msXNedeFQ [youtube.com]
I am curious now though, why does the override in the material sop not work? Shouldn't that be doing pretty much the same thing?
Shader instance June 16, 2011, 2:09 p.m.
Wow, if it's that simple i am going to eat… something really weird and post a video of me doing an interpretive dance of how it tasted .
Thanks a lot chap, I'm gonna try that in a min.
Thanks a lot chap, I'm gonna try that in a min.
Shader instance June 16, 2011, 7:32 a.m.
Hello everyone,
Got a (hopefully) simple question. I would like to have several instances of a shader. Here is the scenario. I have a strip of 50 polis. Each poli should get a different picture of the same image sequence, but I do not feel like making 50 materials and applying them. I wanted to do it all in a for-each loop, override the color map channel from the material SOP, but that only affects the first instance of the material and all other 49 polis get the same image. Am I not seeing something? Thanks in advance.
Cheers,
Roman
Got a (hopefully) simple question. I would like to have several instances of a shader. Here is the scenario. I have a strip of 50 polis. Each poli should get a different picture of the same image sequence, but I do not feel like making 50 materials and applying them. I wanted to do it all in a for-each loop, override the color map channel from the material SOP, but that only affects the first instance of the material and all other 49 polis get the same image. Am I not seeing something? Thanks in advance.
Cheers,
Roman