I am trying to create something like this:
http://vimeo.com/5855153 [vimeo.com]
Problem is, if I create a fluid sim from a simple sphere, then create a particle emitter from the sphere and create the advection (changed to “position” instead of velocity) my particles seem to stick to the fluid a bit, but then disperse…
What am I missing to get the particles to “stick” to the fluid?
Thanks for any help
Niietzshe
Advecting Particles (sticky)
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niietzshe
I am trying to create something like this:
http://vimeo.com/5855153 [vimeo.com]
Problem is, if I create a fluid sim from a simple sphere, then create a particle emitter from the sphere and create the advection (changed to “position” instead of velocity) my particles seem to stick to the fluid a bit, but then disperse…
What am I missing to get the particles to “stick” to the fluid?
Thanks for any help
Niietzshe
You can use the Advect pop.
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- symek
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- niietzshe
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niietzshe
Yeah I did that too (see original message). Am I missing anything else? Maybe it's a case of resolution, I'm doing this quite low to test it.
If nobody can think of anything off the top of their heads, I'll make another quick demo scene and upload it.
Thanks for all the suggestions so far!
Niietzshe
Ah, sorry, I had to missed that part. As far as I know all is there, just make sure your smoke doesn't diffuse to fast in a sim. You could attach a test file, I'm sure some one will help you with that (I'm far from Houdini for a couple of days
).
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