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The Orbolt Smart 3D Asset Store » Time to dump Orbolt?
- cushwa
- 10 posts
- Online
Orbolt is a horrible and frustrating user experience. It reflects badly on SideFX. A new comer to Houdini software will assume (as I did) that it was maintained and endorsed by SideFX. I guess this is not the case but it is still part of the asset library which sure looks like it is part of the Houdini software. This needs to change as it is very confusing to new users.
Solaris and Karma » How to quickly move pivot to object center in LOP?
- cushwa
- 10 posts
- Online
Tim Crowson
With your object selected in the Scenegraph, if your cursor is over the Scene Viewer when you drop down the Transform LOP, it will auto-set this pivot to center on the object.
I have not been able to get this technique to work in H20.
Houdini Lounge » Houdini 20 Rumors
- cushwa
- 10 posts
- Online
biborax
my H20 expectation list:
tutorials, tutorials,and tutorials and courses, and especially recent ones, to learn Houdini correctly.
Notably to learn how to use karma...
and maybe an evolution of modeling tools, so that people use houdini for modeling and not just VFX.
I have heard rumors that Sidefx is working on a new "QuadRemesher" of their own. Good!. Many Many things are happening in the modeling area in world of computer graphics. Adobe is coming out with a modeling package and there have been other new apps the are also based on Signed Distance Field tech such as womp3D. Houdini has such great voxel manipulating technology but it has not coalesced into a decent workflow. The KineFX workflow has so much possibility for areas other than just rigging and animation. It could be the basis for an amazing SDF sculpting workflow if there was the will to do it. Houdini feels as though it is being left behind in this area. Sculpting is becoming MORE important to contemporary workflows.. not less important. I hope that Houdini 20 sees progress in this area.
3rd Party » Question about Modeler add-on
- cushwa
- 10 posts
- Online
LukeP
Why just hard surface modelling?
Hard surface modelling is some of the most technically difficult modelling that requires these sorts of tools. You can do anything you want these tools. You can do base meshes that you then take into Zbrush. Or do organic modeling for foliage, etc. It's up to you.
3rd Party » Question about Modeler add-on
- cushwa
- 10 posts
- Online
LukeP
How does it compare to other top modellers out there?
Alexey seems to have a lot of modeling experience and has draw ideas from many different modeling packages. There are ideas from Maya, Zbrush, Modo, and others that I don't even know. Of course, it is built on top of Houdini so there are many Houdini tools in it. The pen tool alone IS worth the price of admission which is very reasonable. Every modeling application is different but if you want to do hard-surface direct modeling in Houdini then Modeler2023 is a no-brainer.
The interface for modeler has developed over the last couple of years and the latest Modeler 2023 is the best yet. I used Maya for many years for modeling and I would say that Modeler along with native Houdini tools does everything that Maya does and SO Much more.
Edited by cushwa - Sept. 21, 2022 19:04:18
3rd Party » Question about Modeler add-on
- cushwa
- 10 posts
- Online
Alexey
Personally, I think having Modeler in my tool kit gives me the best of both worlds. It is important to be able to model procedurally in Houdini. Clearly proceduralism is one of the main strengths of Houdini. As a 3D modeler with lots of experience I know that non-procedural and semi-procedural workflows are also very important. Having both workflows available in Houdini is truly a game changer and makes for a more complete modeling experience. Now I can ditch some other software and use Houdini more and more. That's a good thing imho.
BTW, I am not saying you can't model non-procedurally in vanilla Houdini but it is Modeler's emphasis on SPEED! that sets it apart.
Personally, I think having Modeler in my tool kit gives me the best of both worlds. It is important to be able to model procedurally in Houdini. Clearly proceduralism is one of the main strengths of Houdini. As a 3D modeler with lots of experience I know that non-procedural and semi-procedural workflows are also very important. Having both workflows available in Houdini is truly a game changer and makes for a more complete modeling experience. Now I can ditch some other software and use Houdini more and more. That's a good thing imho.
BTW, I am not saying you can't model non-procedurally in vanilla Houdini but it is Modeler's emphasis on SPEED! that sets it apart.
Technical Discussion » Scene View disappears
- cushwa
- 10 posts
- Online
Is there any more information on this bug? I just ran into this in Houdini Version 19.0.455
Houdini Indie and Apprentice » Cintique pen doesn't right click with Houdini 18
- cushwa
- 10 posts
- Online
I am dealing with this problem right now. It has been suggested to use the Wacom Tablet Properties window to uncheck the “use Windows ink” button to fix this problem. This works for general navigation purposes BUT it turns OFF the stroke_pressure data coming from the pen. stroke_pressure attribute will just show up as 1 in the geometry spreadsheet. I can't find a way to shut off Windows Ink stuff totally without using the Wacom “Use Windows Ink” uncheck button. But then I dont have stroke_pressure information. Catch 22!! Has Anyone found a solution to this problem? thx -tom
Houdini Lounge » Houdini Modeling Workflow : One geo node VS severals
- cushwa
- 10 posts
- Online
Very good Question! I was just wondering about this just yesterday. Snapping a pivot of an OBJ to a point on that same OBJ doesn't seem to be possible (except by cloning it first and then snapping to the clone then deleting the clone!). It made me wonder about when to work on the OBJ level and when to jump inside. Thanks
Houdini Lounge » Is the server maintanence done?
- cushwa
- 10 posts
- Online
I was out of commission for about 12 hours!. My remote Indie license wouldn't run. Can we get a warning next time about server maintenance??
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