1. create a COP2 Network
2. Inside, create a File COP
3. copy / past the path found in materials created by houdini, something like this .fbm/xxxxx.png
4. export with a ROP File Output
You must do this for each texture map, diffuse, bump / normal etc …
So it could be a lot of work for a complex model. A python script would be useful to do this automatically.