I have no idea, why Houdini Engine and UE4 out of the blue are not working anymore.
Yesterday I could still work totaly normal with Houdini and UE4 and import landscapes/geometry as HDA.
But than suddenly after changing the HDA and recooking, nothing worked anymore.
Even when creating a simple HDA with just a box, it will not load.
Houdini Engine starts loading the HDA into UE4 and than finishes with that:
LogSlate: Took 0.000211 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogHoudiniEngine: HAPI Asynchronous Destruction Started for . AssetId = 7
LogHoudiniEngineEditor: Rebuilt 1 selected Houdini assets.
LogHoudiniEngine: HAPI Asynchronous Instantiation Started for test_hf_5: Asset=Object/test_hf, HoudiniAsset = 0x4d0806b0
LogHoudiniEngine: test_hf_5 FinishedInstantiation.
LogHoudiniEngine: HAPI Asynchronous Cooking Started for test_hf_5., AssetId = 7
LogHoudiniEngine: test_hf_5 FinishedCooking.
I completly deinstalled Houdini and UE4, deleted all folders and installed again.
I am not sure, but do I have to see a Houdini Engine License in the License Administrator?
Because there is nothing but the normal Indie License, Karma, etc:
Some weeks ago i formated my computer and after that it worked.
But I dont get it - it worked totally normal, at least almost.
Yesterday I already realised, that some Sop (like ray sop) are not recognized by UE4 and I had to use a file cache before exporting as HDA.
Anyone has an idea, if there is something messed up on my computer?
Because I have absolutly no idea, why that is happening.
edit: I added a simple HDA - could someone test, if the HDA loads?
Its just a box.
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