This website is currently in fallback mode and read-only operations are permitted. We will be back in a short time, please come back soon to enjoy all the features.
Read-only mode.
SideFX Homepage
  • Products
    • What's New in 19.5
      • Overview
      • Solaris
      • Karma
      • Character FX
      • Pyro FX
      • FLIP Fluids
    • Houdini
      • Overview
      • FX Features
      • CORE Features
      • Solaris
      • Houdini Indie
    • Houdini Engine
      • Overview
      • Engine Plug-Ins
      • Batch
    • PDG
      • Overview
      • FAQ
    • Compare
    • SideFX Labs
    • Partners
  • Industries
    • Film & TV
    • Game Development
    • Motion Graphics
    • Virtual Reality
  • Community
    • Forum
    • News Feed
    • Project Profiles
    • Gallery
    • Contests & Jams
    • Houdini HIVE Events
    • Event Calendar
    • HEX Interview Show
    • Worldwide HUG
  • Learn
    • Getting Started
    • My Learning
    • Learning Paths
    • Tutorials
    • Tech Demos
    • Talks & Webinars
    • Schools & Training
    • Education Programs
      • Overview
      • Students
      • Instructors
      • Administrators
  • Support
    • Customer Support
    • Help Desk | FAQ
    • System Requirements
    • Documentation
    • Changelog / Journal
    • Report a Bug/RFE
  • Get
    • Buy
    • Download
    • Content Library
    • Contact Info
 
Advanced Search
Forums Search
Found 23 posts.

Search results Show results as topic list.

Houdini Learning Materials » Template Flag - Display as solid, not wireframe?

User Avatar
timot.mo
23 posts
Offline
 Feb. 20, 2017 13:01:43
tamte
just Ctrl+Click your template flag to get what's called Selectable Template, which is shaded solid if your viewport is

Oh, I like this too! Good stuff!
See full post 

Houdini Learning Materials » Template Flag - Display as solid, not wireframe?

User Avatar
timot.mo
23 posts
Offline
 Feb. 20, 2017 13:00:45
DaJuice
You actually have full control over this in the display options (hit ‘d’ in viewport). Tweak the settings in “Set display options for”, “Use” and “Draw”.


That's great DaJuice! Thank you, this is very useful, sometimes it's easier for me to visualize when I can see everything without having to constantly click on a merge sop.
See full post 

Houdini Learning Materials » Template Flag - Display as solid, not wireframe?

User Avatar
timot.mo
23 posts
Offline
 Feb. 18, 2017 14:18:28
Is it possible to have a node with he the template flag selected display as a solid instead of a wireframe?

Thanks!
See full post 

Houdini Learning Materials » Silly I know, but how do I use the manual? ex. here.

User Avatar
timot.mo
23 posts
Offline
 Feb. 17, 2017 21:13:06
Sepu to the rescue again! Thanks!

I found that _globals page as well online but there's nothing in there about $CR so thanks for the explanation and the advice. I can see that they're really pushing these VEX expressions now but it wasn't clear to me until now what they were. Noticed them when I laid down a point SOP. I guess I can excuse myself from learning local variables if VEX is better.

Thanks!
See full post 

Houdini Learning Materials » Silly I know, but how do I use the manual? ex. here.

User Avatar
timot.mo
23 posts
Offline
 Feb. 17, 2017 20:11:48
One of the frustrating things about learning Houdini is the amount of expressions used to get things done. This is par for the course I know but today I was trying to figure out what exactly a $CR variable is, I'm happy to RTFM but I spent an hour just trying to find it in the manual. I do a search $CR, no dice. I know it's some sort of color variable so I search for that. nothing comes up. I find global VOP variables.. nothing there.

How would one find any info on this stuff? the manual is ridiculously hard to use in my opinion.
See full post 

Houdini Learning Materials » Point Position Marker

User Avatar
timot.mo
23 posts
Offline
 Feb. 17, 2017 10:31:29
sepu
with your node selected press X and you will have a visualizer node which by default outputs P then just change to type “marker” then you will see P

Brilliant! That's nice an easy, thank you!
See full post 

Houdini Learning Materials » Point Position Marker

User Avatar
timot.mo
23 posts
Offline
 Feb. 16, 2017 18:33:18
sepu
just use P as a visualizer. That will give you Point position of your points

sepu, I'm not sure I'm following.. is P in the visualizer settings here?
See full post 

Houdini Learning Materials » Point Position Marker

User Avatar
timot.mo
23 posts
Offline
 Feb. 16, 2017 15:49:13
Thanks for the response, it was the only way that I could figure out how to get some form vector marker.. is there a way to have marker show me the position of these points?
See full post 

Houdini Learning Materials » Point Position Marker

User Avatar
timot.mo
23 posts
Offline
 Feb. 16, 2017 12:47:53
Hi, I made a marker to try and visualize the point vectors of my Point VOP. Although the points are moving, the vectors always read 0 0 0. Not sure why this is. Thanks for any help on this!
See full post 

Houdini Learning Materials » Copy Stamp, Reference particle by ID rather than PT?

User Avatar
timot.mo
23 posts
Offline
 Feb. 9, 2017 21:39:52
A-OC
Like this ?
Yes! Thank for this! Something I can study! BTW Where is the force pushing your particles up?

EDIT: never mind, I can see that in the “source_first_input” inside the pop network, you set the “set initial velocity” Dropdown. Very cool, I didn't know that you could do this too.

Learning stuff.. this is fun
Edited by timot.mo - Feb. 10, 2017 10:29:42
See full post 

Houdini Learning Materials » Copy Stamp, Reference particle by ID rather than PT?

User Avatar
timot.mo
23 posts
Offline
 Feb. 9, 2017 18:33:34
sepu
pscale


I would like to have random sizes on the spheres emitting from the pop network. It was working with the stamp until the particles died, obviously that can't work because the point number changes.

Thanks you for helping me on this.
See full post 

Houdini Learning Materials » Copy Stamp, Reference particle by ID rather than PT?

User Avatar
timot.mo
23 posts
Offline
 Feb. 9, 2017 18:20:03
tamte
1

Thank you! Added the Attribute Randomize SOP after the dop network but Im not sure what do from here..
See full post 

Houdini Learning Materials » Copy Stamp, Reference particle by ID rather than PT?

User Avatar
timot.mo
23 posts
Offline
 Feb. 9, 2017 16:27:18
sepu
The popnet if you middle click give you an an attribute id by default, so you can use the syntax @id.

Also @ID is a vex code right? I haven't got onboard with VEX yet. not sure how my expression should be.
See full post 

Houdini Learning Materials » Copy Stamp, Reference particle by ID rather than PT?

User Avatar
timot.mo
23 posts
Offline
 Feb. 9, 2017 16:24:02
sepu
The popnet if you middle click give you an an attribute id by default, so you can use the syntax @id.

Thanks so here's the info on my Popnetwork.. what am I looking for?
See full post 

Houdini Learning Materials » Copy Stamp, Reference particle by ID rather than PT?

User Avatar
timot.mo
23 posts
Offline
 Feb. 9, 2017 12:15:56
Hi, so I have copy sop on a pop network referencing the sphere. So I put a stamp “Resize” rand($PT)/4 on the uniform scale of the transform node to give variable sizes of the particle sphere.

This works up until the particles die, then there's a random resize popping thing that happens. I know why this is happening, the PT numbers are changing. So is there a way to reference by ID or is there a better way to do this?
Edited by timot.mo - Feb. 9, 2017 12:17:07
See full post 

Houdini Learning Materials » POP Instance question

User Avatar
timot.mo
23 posts
Offline
 Feb. 9, 2017 10:39:07
COPY SOP! Shoot, of course. Is there any good reason to use the pop instance? Thanks for the reply!
See full post 

Houdini Learning Materials » POP Instance question

User Avatar
timot.mo
23 posts
Offline
 Feb. 8, 2017 00:46:43
Hi, I have a Pop instance piped into pop network. I just mapped a sphere onto to it and I can see it's working in the pop network. But I can't see the sphere is in upper directories.. why is that? Thanks!
Edited by timot.mo - Feb. 8, 2017 00:47:05
See full post 

Houdini Indie and Apprentice » Point Node (Geometry)

User Avatar
timot.mo
23 posts
Offline
 Nov. 12, 2016 16:41:36
Awe you guys are awesome, thanks Arctor for that link. Thanks Marc!
See full post 

Houdini Indie and Apprentice » Point Node (Geometry)

User Avatar
timot.mo
23 posts
Offline
 Nov. 12, 2016 10:03:12
Marc, thank you, all that helps immensely! I kept attaching the point node to some geometry and while playing with the settings nothing seemed to be happening. Then I realized that their were keyframes already attached to this node with some VEX code?

Makes it bit difficult to understand but I can see that the point node allows us to override point properties, is that how to look at it?
See full post 

Houdini Indie and Apprentice » Point Node (Geometry)

User Avatar
timot.mo
23 posts
Offline
 Nov. 11, 2016 20:20:12
I'm having a hard time understanding what the point node does. I've read the docs, I've seen a couple of examples. I study them, I read.. but I haven't a clue what the heck it's actually doing and what I can do with this node.

Can anyone give me a dummy run down on this thing?

Thanks.
Edited by timot.mo - Nov. 11, 2016 20:20:35
See full post 
  • First
  • 1
  • 2
  • Last
  • Quick Links
Search links
Show recent posts
Show unanswered posts
PRODUCTS
  • Houdini
  • Houdini Engine
  • PDG
LEARN
  • Learning Paths
  • Tutorials
  • Talks & Webinars
  • Schools & Training
  • Education Programs
SUPPORT
  • Customer Support
  • Help Desk | FAQ
  • Documentation
  • Report a Bug/RFE
  • Sales Inquiry
LEGAL
  • Terms of Use
  • Privacy Policy
  • License Agreement
  • Accessibility
  • Responsible Disclosure Program
COMPANY
  • About SideFX
  • Press
  • T-Shirt Store
  • Careers
  • Internships
  • Contact Us
Copyright © SideFX 2023. All Rights Reserved.

Choose language