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Found 45 posts.

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Houdini Engine for Unreal » Edit Layers height data is not exported properly

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vfx_yFan
45 posts
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 May 29, 2024 02:38:39
I used Houdini20.0.705 and UnrealEngine5.41, I used EditLayers to edit the height of the terrain, the height data of EditLayers was not exported properly. As shown in the picture!!
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Houdini Engine for Unity » Can I add more than one Mesh Collider to a game object?

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vfx_yFan
45 posts
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 May 6, 2020 22:01:10
I wanted to make Mesh Collider out of multiple convex objects, and they only made Mesh Collider out of the last convex body.Did I do it wrong, or was there some other way?
Attached pictures and HDA
Thank you for your help.
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Houdini Engine for Unity » Outside in normals

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vfx_yFan
45 posts
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 May 5, 2020 21:41:41
You should reverse the surface
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Houdini Engine for Unity » Terrain has no effect under Unity2019.3.7f1

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vfx_yFan
45 posts
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 April 26, 2020 21:36:48
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Houdini Engine for Unity » Terrain has no effect under Unity2019.3.7f1

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vfx_yFan
45 posts
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 April 24, 2020 03:01:52
Is it related to the Unity terrain update
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Houdini Engine for Unity » Terrain has no effect under Unity2019.3.7f1

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vfx_yFan
45 posts
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 April 24, 2020 02:54:09
As for the question, I imported the terrain into Unity2019.3.7f1 as before, but the result did not respond and the terrain was not displayed.
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Houdini Engine for Unity » About LOD and Mesh Collider components!!

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vfx_yFan
45 posts
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 Jan. 9, 2020 02:05:36
Hello, everyone!!I was thinking, in the case of objects with lods, I would just want lod0 with Mesh Collider components.It didn't work out…I don't know if you have a good way to just have lod0 with Mesh Collider components, thank you, thank you.
Attached are screenshots and HDA
Image Not Found
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Houdini Engine for Unity » Terrain map display!

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vfx_yFan
45 posts
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 Dec. 17, 2019 21:47:23
Please attach the HDA again to help you find the reason. Here, thank you very much
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Houdini Engine for Unity » Terrain map display!

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vfx_yFan
45 posts
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 Dec. 17, 2019 06:36:08
Hello!I found that I set the Grid Samples of HeightField parameter to 2049 and the size to 1025.The map on the terrain cannot be displayed. The error screenshot is shown below.I don't know how to solve it.
Thank you for your answers
Attached pictures!!
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Houdini Engine for Unity » When I use the terrain tree instance, I get the problem when I separate the terrain!!!

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vfx_yFan
45 posts
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 Oct. 14, 2019 21:45:58
Hello, you guys, I'm really sorry, I don't know if my question is clear enough.My English is not good, also ask you to help answer!!
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Houdini Engine for Unity » When I use the terrain tree instance, I get the problem when I separate the terrain!!!

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vfx_yFan
45 posts
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 Oct. 14, 2019 05:25:15
When I used the terrain tree instance, when I separated the terrain, only the trees on the first terrain were there, and all the trees on the other terrain were on the first terrain.Thank you in advance!!!
Attachment: HDA and pictures
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Houdini Indie and Apprentice » Hi, I have a question about UV of Houdini.

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vfx_yFan
45 posts
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 July 29, 2019 21:52:14
jsmack
I don't think the export limits the range of color properties, unless the FBX spec itself limits it. Otherwise it should allow for raw 32bit floats.

Is it possible to avoid the FBX format? It really is one of the worst.
Yes, maybe it's the FBX format that limits the output. The above method solved my problem and I ended up importing the model into Unity.
Edited by vfx_yFan - July 29, 2019 21:53:04
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Houdini Indie and Apprentice » Hi, I have a question about UV of Houdini.

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vfx_yFan
45 posts
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 July 29, 2019 21:46:57
EricSheng
you can use Houdini Engine to export the mesh directly to Unity, which supports up to 4 channels per uv.
Thank you very much. That's a good idea.I tested this method, which can store four values, and was very satisfied
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Houdini Indie and Apprentice » Hi, I have a question about UV of Houdini.

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vfx_yFan
45 posts
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 July 26, 2019 23:24:42
jsmack
FBX is a Maya thing, which doesn't use 3 channel UV maps. They get converted to 2 channel on export. Color sets can be used to export arbitrary 3 channel vector data instead.
Thanks for your answer, but I stored the vector property in the color property, and finally found that the value of the color cannot be less than 0 or greater than 1 when exporting.I don't know what other properties on the vertices of the model can store vector properties.
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Houdini Indie and Apprentice » Hi, I have a question about UV of Houdini.

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vfx_yFan
45 posts
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 July 26, 2019 05:11:04
Hi, I have a question about UV of Houdini. I stored vector properties into UV and found that Z value of UV was not exported and could not be read in visualization.
The appended drawings:
Edited by chrism - July 30, 2019 12:00:42
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Houdini Lounge » hello,Output model FBX, unable to output uv.z value

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vfx_yFan
45 posts
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 July 4, 2019 22:08:21
The model I created in the Houdini output FBX, which cannot output the uv.z value.The z values of uv1,uv2, and uv3 cannot be printed.As the attachment.
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Houdini Engine for Unity » Output model FBX, unable to output uv1.z value

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vfx_yFan
45 posts
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 July 3, 2019 21:47:47
seelan
Please submit a bug report through our support. This is an FBX issue, but this forum is for the Unity plugin.
Sorry, I imported FBX into Unity, and then appeared the value that could not be read to uv.z.Sorry, I'm in the wrong place.
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Houdini Engine for Unity » Output model FBX, unable to output uv1.z value

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vfx_yFan
45 posts
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 July 3, 2019 00:34:33
The model I created in the Houdini output FBX, which cannot output the uv.z value.The z values of uv1,uv2, and uv3 cannot be printed.As the attachment.
Attachments:
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Technical Discussion » Output model FBX, unable to output uv1.z value

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vfx_yFan
45 posts
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 July 1, 2019 22:33:06
The model I created in the Houdini output FBX, which cannot output the uv.z value.The z values of uv1,uv2, and uv3 cannot be printed.As the attachment.
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Houdini Engine for Unity » • Hello, about the collision!

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vfx_yFan
45 posts
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 July 27, 2018 01:57:17
seelanv
This should be fixed in the next daily build.
thank you,so pleased
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