Outside in normals

   2394   2   0
User Avatar
Member
59 posts
Joined: April 2006
Offline
Hi,
I am trying to render the “inside” of a geometry in Unity. It all looks good in the HDA in Houdini (left) but then in Unity the normals seem inside out. Any idea where is the issue?

Thanks!
Edited by perpen - May 6, 2020 13:06:59

Attachments:
normals.PNG (1.2 MB)

User Avatar
Member
44 posts
Joined: Feb. 2017
Offline
You should reverse the surface

Attachments:
aa.jpg (39.6 KB)

User Avatar
Member
59 posts
Joined: April 2006
Offline
Oh man, thanks a lot!
  • Quick Links