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PDG/TOPs » Shotgun find Output
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- guilhermecasagrandi
- 274 posts
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Hi Clément, how did you setup SG to work with TOPs? I can´t find a way to make it work. Thanks and sorry to use your post to ask a different question.
Technical Discussion » Command-Line Python Scripting from Windows
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- guilhermecasagrandi
- 274 posts
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Hi,
Any luck importing hou without dll errors?
I could do it in some machines, but in my brand new Dell AIO I can´t find a way getting python to import hou without errors.
/python2.7libs was added to pythonpath var.
/bin was added to the path var.
Any luck importing hou without dll errors?
I could do it in some machines, but in my brand new Dell AIO I can´t find a way getting python to import hou without errors.
/python2.7libs was added to pythonpath var.
/bin was added to the path var.
Technical Discussion » getting orient from cloth sim to transform RBD
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- guilhermecasagrandi
- 274 posts
- Online
That´s a good question. I´m trying to do something similar.
In the “Position” data, there is an orient attribute. It´s a 4vector, the first 3 are direction, and the forth I think it´s the cosine of the rotation, so, you can build you own orient attribute.
The problem is that I don´t think it´s that attribute that rotates the geo. I did some tests and it has a xform matrix in the same data, and I think it generates that from the orient attribute, so, using a script solver to change the orient attribute doesn´t change the matrix, and nothing happens.
The only solution I found is to use the position nodes… give them a shot!
The other option would be using sop solver, but since it changes the geometry, the object needs to recalculate the colision geometry too…
In the “Position” data, there is an orient attribute. It´s a 4vector, the first 3 are direction, and the forth I think it´s the cosine of the rotation, so, you can build you own orient attribute.
The problem is that I don´t think it´s that attribute that rotates the geo. I did some tests and it has a xform matrix in the same data, and I think it generates that from the orient attribute, so, using a script solver to change the orient attribute doesn´t change the matrix, and nothing happens.
The only solution I found is to use the position nodes… give them a shot!
The other option would be using sop solver, but since it changes the geometry, the object needs to recalculate the colision geometry too…
Houdini Lounge » Houdini Tutorial Database
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- guilhermecasagrandi
- 274 posts
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