>>> node = hou.node('/obj/somenode')
>>> print node.type()
<hou.NodeType for Object cam>
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Technical Discussion » How to check if node is camera or light with python
- goldfarb
- 3459 posts
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Technical Discussion » Autorig (IK controllers position change)
- goldfarb
- 3459 posts
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it looks like they are being rotated around as you animate
if I turn off all the controls except for the left foot IK control
and then step through the animation from frame 140-160 I can see that the control is rotating but the foot/leg isn't - so they get a different orientation.
I think I can change the controls in a future update so that you'll see this happening.
for now open this file and go into the geo node
copy the SOPs that are there and then paste them into your L_Foot_footroot etc controls
if I turn off all the controls except for the left foot IK control
and then step through the animation from frame 140-160 I can see that the control is rotating but the foot/leg isn't - so they get a different orientation.
I think I can change the controls in a future update so that you'll see this happening.
for now open this file and go into the geo node
copy the SOPs that are there and then paste them into your L_Foot_footroot etc controls
Edited by goldfarb - Nov. 19, 2019 16:55:46
Technical Discussion » Trying to move a camera according to some coordinate
- goldfarb
- 3459 posts
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Technical Discussion » Capture geometry
- goldfarb
- 3459 posts
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yes, this is correct…
whenever you make a change above the Stash SOP you must click ‘Stash Input’ to update it.
after that you should have you capture
whenever you make a change above the Stash SOP you must click ‘Stash Input’ to update it.
after that you should have you capture
Technical Discussion » Capture geometry
- goldfarb
- 3459 posts
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it's telling you that it can't find any capture regions - so that node in the Extra Regions parameter doesn't contain a capture region.
click the Operator Choose on the Extra Regions parameter and then select only the Bone objects that you want to use to capture your geometry.
click the Operator Choose on the Extra Regions parameter and then select only the Bone objects that you want to use to capture your geometry.
Technical Discussion » Procedural racing track generation methods
- goldfarb
- 3459 posts
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Houdini Learning Materials » Group node bounding object doesnt pick my object
- goldfarb
- 3459 posts
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since this is a sim it looks like the get_metaball merge is only bringing in any geometry from frame 3 on…
I just cleared out the 1 from the base group and turned OFF Enable
and it seems to work just fine,
I just cleared out the 1 from the base group and turned OFF Enable
and it seems to work just fine,
Technical Discussion » Capture geometry
- goldfarb
- 3459 posts
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Houdini Learning Materials » Group node bounding object doesnt pick my object
- goldfarb
- 3459 posts
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Houdini Learning Materials » Group node bounding object doesnt pick my object
- goldfarb
- 3459 posts
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Houdini Indie and Apprentice » error generating autorig with advanced face
- goldfarb
- 3459 posts
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strange - I can't reproduce this
but when I load your hip file I'm seeing some strange things with the dashed line indicators
are you seeing this?
also I've noticed an issue with the Tongue.
I'll keep looking into this
thanks for the files - they really help
but when I load your hip file I'm seeing some strange things with the dashed line indicators
are you seeing this?
also I've noticed an issue with the Tongue.
I'll keep looking into this
thanks for the files - they really help
Houdini Indie and Apprentice » Scatter Some Megascan Assets
- goldfarb
- 3459 posts
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chanson78
Now what if I had 100 different Megascan primitves in one file? That would take forever to blast out.
I'd separate these and manage them as individual assets - easier to deal with/update etc
Houdini Indie and Apprentice » error generating autorig with advanced face
- goldfarb
- 3459 posts
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I'm not able to reproduce this error…
are you able to send me an example file that I can test?
are you able to send me an example file that I can test?
Technical Discussion » Dynamically create nodes in a locked asset
- goldfarb
- 3459 posts
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not knowing your exact setup…
if you have an Object node that contains the SOP network where you are creating these groups you can set this node to be Editable
see > link [www.sidefx.com]
if you have an Object node that contains the SOP network where you are creating these groups you can set this node to be Editable
see > link [www.sidefx.com]
Houdini Indie and Apprentice » error generating autorig with advanced face
- goldfarb
- 3459 posts
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Please update to the latest Production Build (at the moment H17.5.425) and try again.
thanks
thanks
Houdini Lounge » Question: scatter system with weights in Houdini?!
- goldfarb
- 3459 posts
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https://www.sidefx.com/tutorials/h17-terrain-master-class-part-02-heightfield-scatter/ [www.sidefx.com]
there are a few more tutorials that talk about scattering
there are a few more tutorials that talk about scattering
Houdini Indie and Apprentice » What would you recommend me to learn?
- goldfarb
- 3459 posts
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DragonSpike
Would you advise against learning it the let's say .. high school way? First the list with these OPS, this does this, this does that, etc, then the following list with these OPS, etc?
lots of Operators are used in all kinds of areas - some, like the Heightfield SOP are used mostly for Terrains, but the, lets say ‘top 30 nodes’ are used for everything…
learning the nodes on their own can be useful - most/all have example files linked in their doc page - but without some context it will be pretty boring.
First, go through all the Introduction/Basics tutorials to get familiar with Houdini's UI and workflow then find a SMALL project that you'd like to do and give it a try. Pop back here if you get stuck or have a question.
Technical Discussion » 3ds max rig to houdini
- goldfarb
- 3459 posts
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there really isn't anything that will allow the importing of a rig from one app to another - the best you can do is use a format like FBX and re-rig.
Houdini Indie and Apprentice » What would you recommend me to learn?
- goldfarb
- 3459 posts
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you'd be better off taking something that you like - an example image from your list - and try to reproduce it in Houdini
you'll learn how to break down an image/effect into it's smaller parts
and by trying to re-create these things you'll start learning how to use Houdini and the operators that are most applicable to that task.
HTH
you'll learn how to break down an image/effect into it's smaller parts
and by trying to re-create these things you'll start learning how to use Houdini and the operators that are most applicable to that task.
HTH
Houdini Lounge » Importing orbital satellite data into Houdini
- goldfarb
- 3459 posts
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hurrrmmmm….
I think you'll have to translate that data into something useful yourself…
I'm sure there are apps/scripts out there to do this - since NASA etc do use commercial software (Houdini, Maya etc) when they do visualisations…
then you could make a Houdini Digital Asset (HDA) that could read in that data and create an orbit.
I think you'll have to translate that data into something useful yourself…
I'm sure there are apps/scripts out there to do this - since NASA etc do use commercial software (Houdini, Maya etc) when they do visualisations…
then you could make a Houdini Digital Asset (HDA) that could read in that data and create an orbit.
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