Hello,
maybe a video tutorial…?
thanks,
bern
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Houdini Indie and Apprentice » Fun with Lsystem
- Bernard
- 523 posts
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Houdini Lounge » Waterfall OTL
- Bernard
- 523 posts
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thanks Pagefan,
no it was another. It was an OTL (digital asset) and somewhere in the Houdini Exchange….
bern
no it was another. It was an OTL (digital asset) and somewhere in the Houdini Exchange….
bern
Houdini Lounge » Waterfall OTL
- Bernard
- 523 posts
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Hello ,
there was somewhere a waterfall.otl on the sidefx website.
Can someone point me to where it is ? I can't find it anywhere….
thanks,
bernard
there was somewhere a waterfall.otl on the sidefx website.
Can someone point me to where it is ? I can't find it anywhere….
thanks,
bernard
Houdini Lounge » FUR Video tutorials ?
- Bernard
- 523 posts
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Hello,
When can we see some video tutorials about FUR (styling, dynamics, wires,wet-dry,atrribute painting,texturing,…)?
After all, a picture(movie) is worth a thousand words….
thanks,
bern
When can we see some video tutorials about FUR (styling, dynamics, wires,wet-dry,atrribute painting,texturing,…)?
After all, a picture(movie) is worth a thousand words….
thanks,
bern
Houdini Lounge » node names in network editor
- Bernard
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Houdini Lounge » node names in network editor
- Bernard
- 523 posts
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Hello,
I loaded some example file from Odforce.
http://forums.odforce.net/index.php?showtopic=6708&st=12&p=44883&#entry44883 [forums.odforce.net]
In this file there are some blue node names…
thanks arctor,
bern
I loaded some example file from Odforce.
http://forums.odforce.net/index.php?showtopic=6708&st=12&p=44883&#entry44883 [forums.odforce.net]
In this file there are some blue node names…
thanks arctor,
bern
Houdini Lounge » node names in network editor
- Bernard
- 523 posts
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Hello
Is it possible to change the color of the names in the network editor?
thanks,
bern
Is it possible to change the color of the names in the network editor?
thanks,
bern
Houdini Lounge » FUR - Custom Clumps
- Bernard
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Houdini Lounge » FUR - Custom Clumps
- Bernard
- 523 posts
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Hello,
I want to make fur with on some spots clumping via scattered points and a custom generated curve form.
Now I only get fur hairs where the clump guides are.
I want fur everywhere but only clumping on the specific spots….
Is that possible via that sop network?
thanks,
bern
I want to make fur with on some spots clumping via scattered points and a custom generated curve form.
Now I only get fur hairs where the clump guides are.
I want fur everywhere but only clumping on the specific spots….
Is that possible via that sop network?
thanks,
bern
Edited by - March 17, 2008 16:44:47
Houdini Lounge » Fur Tutorials now in Docs
- Bernard
- 523 posts
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Houdini Lounge » Fur Tutorials now in Docs
- Bernard
- 523 posts
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Hello,
when can we expect some Fur video tutorials…?
(painting fur attributes, styling, wire dynamics,…)
thanks
bern
when can we expect some Fur video tutorials…?
(painting fur attributes, styling, wire dynamics,…)
thanks
bern
Houdini Lounge » Fur Tutorials now in Docs
- Bernard
- 523 posts
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derrickBernard
Is it possible to use guide geometry for the clumps ?
I want the fur clumps to have a specific form….
Please take a look at the “Using clumping” page of the tutorial. It uses a Fur SOP to generate the clump geometry but you may use any custom SOP network. The main thing it needs is a primitive attribute called “clumporigin” identifying where each clump is located on the rest skin.
Thanks derrick.
I've done like you said, but it doesn't seem to work…
I used 10 clump guides, scattered over the region.
thanks,
bern
Edited by - March 17, 2008 16:49:24
Houdini Lounge » Fur Tutorials now in Docs
- Bernard
- 523 posts
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Thanks Jeff.
Another question:
Is it possible to use guide geometry for the clumps ?
I want the fur clumps to have a specific form….
thanks,
bern
Another question:
Is it possible to use guide geometry for the clumps ?
I want the fur clumps to have a specific form….
thanks,
bern
Houdini Lounge » Fur Tutorials now in Docs
- Bernard
- 523 posts
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Hello,
When rendering a basic setup (using hair material) I get the second picture.
When using a color map , I get a dark border at the bottom (see first picture)
Why is there a dark area at the bottom (using color map) ?
I used UVQuickshade SOP on the grid. Is that correct?
thanks,
bernard
When rendering a basic setup (using hair material) I get the second picture.
When using a color map , I get a dark border at the bottom (see first picture)
Why is there a dark area at the bottom (using color map) ?
I used UVQuickshade SOP on the grid. Is that correct?
thanks,
bernard
Houdini Lounge » digital asset
- Bernard
- 523 posts
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Houdini Lounge » digital asset
- Bernard
- 523 posts
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Hello,
I want to make a digital asset like the “psurfdisk” (from the Old School Blog ‘Digital Asset design 1’ video)
In this video they show how you simply drag the target object ‘engine1’ to a field in the psurfdisk DA.
Then the psurfdisk1 is automatically parented to engine 1.(if engine1 moves the psurfdisk moves too)
I want to know how to make that inputfield on the DA, so that it ‘makes’ the parenting….
Hopefully now it's a little clearer to understand.
thanks,
bern
I want to make a digital asset like the “psurfdisk” (from the Old School Blog ‘Digital Asset design 1’ video)
In this video they show how you simply drag the target object ‘engine1’ to a field in the psurfdisk DA.
Then the psurfdisk1 is automatically parented to engine 1.(if engine1 moves the psurfdisk moves too)
I want to know how to make that inputfield on the DA, so that it ‘makes’ the parenting….
Hopefully now it's a little clearer to understand.
thanks,
bern
Houdini Lounge » digital asset
- Bernard
- 523 posts
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Hello,
I've made a digital asset object and wanted to parent it to another object A.
I want to parent it by dragging the name (path) of object A to an input field on the digital asset…
Is this possible and how ?
thanks,
bern
I've made a digital asset object and wanted to parent it to another object A.
I want to parent it by dragging the name (path) of object A to an input field on the digital asset…
Is this possible and how ?
thanks,
bern
Houdini Lounge » Old School Blog
- Bernard
- 523 posts
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Houdini Lounge » Is mantra only for rendering balls and cubes?
- Bernard
- 523 posts
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Hello,
It's a fact that now Houdini gets more popular, the SideFX forum will attract all sorts of people: the good, the bad and the ugly….
Before that, it was only the good and the ugly.
bern
It's a fact that now Houdini gets more popular, the SideFX forum will attract all sorts of people: the good, the bad and the ugly….
Before that, it was only the good and the ugly.
bern
Houdini Lounge » Compile Date
- Bernard
- 523 posts
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Hello,
I've downloaded H 9.1.173 today , windows xp (VC8) and the textport says ‘Compiled 10 februari 2008’
I thought the compile date was more recent ?
thanks,
bern
I've downloaded H 9.1.173 today , windows xp (VC8) and the textport says ‘Compiled 10 februari 2008’
I thought the compile date was more recent ?
thanks,
bern
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