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Found 360 posts.

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Houdini Indie and Apprentice » Fun with Lsystem

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Bernard
523 posts
Offline
 March 28, 2008 18:57:38
Hello,



maybe a video tutorial…?



thanks,




bern
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Houdini Lounge » Waterfall OTL

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Bernard
523 posts
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 March 25, 2008 14:37:40
thanks Pagefan,


no it was another. It was an OTL (digital asset) and somewhere in the Houdini Exchange….




bern
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Houdini Lounge » Waterfall OTL

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Bernard
523 posts
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 March 25, 2008 11:59:51
Hello ,


there was somewhere a waterfall.otl on the sidefx website.

Can someone point me to where it is ? I can't find it anywhere….



thanks,



bernard
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Houdini Lounge » FUR Video tutorials ?

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Bernard
523 posts
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 March 23, 2008 16:54:31
Hello,


When can we see some video tutorials about FUR (styling, dynamics, wires,wet-dry,atrribute painting,texturing,…)?
After all, a picture(movie) is worth a thousand words….


thanks,


bern
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Houdini Lounge » node names in network editor

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Bernard
523 posts
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 March 20, 2008 14:53:23
Hello arctor,



how can I add a comment for a node ?



thanks,



bern
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Houdini Lounge » node names in network editor

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Bernard
523 posts
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 March 20, 2008 12:58:16
Hello,


I loaded some example file from Odforce.

http://forums.odforce.net/index.php?showtopic=6708&st=12&p=44883&#entry44883 [forums.odforce.net]



In this file there are some blue node names…


thanks arctor,



bern
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Houdini Lounge » node names in network editor

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Bernard
523 posts
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 March 20, 2008 12:47:06
Hello




Is it possible to change the color of the names in the network editor?



thanks,



bern
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Houdini Lounge » FUR - Custom Clumps

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Bernard
523 posts
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 March 17, 2008 16:41:02
Thanks derrick,



that works great…



bern
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Houdini Lounge » FUR - Custom Clumps

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Bernard
523 posts
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 March 17, 2008 12:12:31
Hello,


I want to make fur with on some spots clumping via scattered points and a custom generated curve form.

Now I only get fur hairs where the clump guides are.
I want fur everywhere but only clumping on the specific spots….

Is that possible via that sop network?


thanks,



bern
Edited by - March 17, 2008 16:44:47
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Houdini Lounge » Fur Tutorials now in Docs

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Bernard
523 posts
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 March 13, 2008 12:17:12
Thanks derrick.

That does the job….





bern
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Houdini Lounge » Fur Tutorials now in Docs

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Bernard
523 posts
Offline
 March 13, 2008 10:44:12
Hello,


when can we expect some Fur video tutorials…?

(painting fur attributes, styling, wire dynamics,…)





thanks



bern
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Houdini Lounge » Fur Tutorials now in Docs

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Bernard
523 posts
Offline
 March 12, 2008 19:13:16
derrick
Bernard
Is it possible to use guide geometry for the clumps ?
I want the fur clumps to have a specific form….

Please take a look at the “Using clumping” page of the tutorial. It uses a Fur SOP to generate the clump geometry but you may use any custom SOP network. The main thing it needs is a primitive attribute called “clumporigin” identifying where each clump is located on the rest skin.

Thanks derrick.

I've done like you said, but it doesn't seem to work…
I used 10 clump guides, scattered over the region.




thanks,


bern
Edited by - March 17, 2008 16:49:24
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Houdini Lounge » Fur Tutorials now in Docs

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Bernard
523 posts
Offline
 March 9, 2008 16:20:36
Thanks Jeff.


Another question:

Is it possible to use guide geometry for the clumps ?
I want the fur clumps to have a specific form….


thanks,


bern
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Houdini Lounge » Fur Tutorials now in Docs

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Bernard
523 posts
Offline
 March 7, 2008 17:30:24
Hello,


When rendering a basic setup (using hair material) I get the second picture.
When using a color map , I get a dark border at the bottom (see first picture)

Why is there a dark area at the bottom (using color map) ?

I used UVQuickshade SOP on the grid. Is that correct?




thanks,


bernard
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Houdini Lounge » digital asset

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Bernard
523 posts
Offline
 March 7, 2008 16:54:40
thanks



bern
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Houdini Lounge » digital asset

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Bernard
523 posts
Offline
 March 7, 2008 14:50:23
Hello,


I want to make a digital asset like the “psurfdisk” (from the Old School Blog ‘Digital Asset design 1’ video)

In this video they show how you simply drag the target object ‘engine1’ to a field in the psurfdisk DA.

Then the psurfdisk1 is automatically parented to engine 1.(if engine1 moves the psurfdisk moves too)

I want to know how to make that inputfield on the DA, so that it ‘makes’ the parenting….

Hopefully now it's a little clearer to understand.



thanks,


bern
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Houdini Lounge » digital asset

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Bernard
523 posts
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 March 7, 2008 13:29:19
Hello,


I've made a digital asset object and wanted to parent it to another object A.

I want to parent it by dragging the name (path) of object A to an input field on the digital asset…

Is this possible and how ?


thanks,



bern
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Houdini Lounge » Old School Blog

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Bernard
523 posts
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 March 7, 2008 11:11:06
Hello,



when are there gonna be some new blogs ?



thanks
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Houdini Lounge » Is mantra only for rendering balls and cubes?

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Bernard
523 posts
Offline
 March 6, 2008 15:08:06
Hello,



It's a fact that now Houdini gets more popular, the SideFX forum will attract all sorts of people: the good, the bad and the ugly….

Before that, it was only the good and the ugly.


bern
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Houdini Lounge » Compile Date

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Bernard
523 posts
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 March 5, 2008 15:14:23
Hello,



I've downloaded H 9.1.173 today , windows xp (VC8) and the textport says ‘Compiled 10 februari 2008’

I thought the compile date was more recent ?


thanks,



bern
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