Barbules on condensed feather geometry

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Hello all hope you are well,

I am working on a feather heavy project at the moment and the current fidelity of the condensed feathers is beginning to not be enough for my purposes. I want to add barbules to the individual barbs of the feathers, obviously this can be done very simply by uncondensing the feathers and adding the extra barbs but I have struggled to then re-condense / transfer these changes over into a condensed feather again.

I want to keep using the feather procedurals in Karma and the ability to add barbules would add far more realism to each feather, I was wondering if anyone had any suggestions on how I could get the extra barbs on the condensed feather. Below I have an image of what I am going for and a result I achieved using purely uncondensed feathers.

Thanks in advance for any help or advice


Edited by HenryO - March 7, 2025 09:00:19

Attachments:
Feeather_Barbules_CloseUp.png (1.3 MB)
Feather_Barbules_Total.png (1.0 MB)

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Seems there might not be a way to do this at all, which would make sense considering the structure of the condensed feathers.

One thing I did think to do was to just make each barb a feather then at least all the barbules are still condensed as they should be, this setup is still fairly heavy though. I initially did this using a for each loop and just generated a feather on each barb using the normal tools but this was not efficient, I then stumbled upon an older forum post https://www.sidefx.com/forum/topic/92953/?page=1#post-406111 [www.sidefx.com] which contains a far better method for making each barb a feather courtesy of KaiStavginski.
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