Updating an animated object through vellum solver

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Hello!

I have a few animated plants which grow from nothing until they fully extend. I am trying to run them through a vellum solver but they are disappearing once I start the sim. Is there a way to update the solver to let it know when each leaf starts appearing?

-Raf

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Growth_sequence.gif (2.8 MB)

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- make sure your animated geometry (AG) has constant point cloud
- use Vellum Rest Blend DOP to update rest of all non-pin constraints on every substep or at least frame from the AG
- in case you have any pin or soft pin constraints that help anchor or atteact the vellum geo make sure your target heometry is also using AG
Tomas Slancik
CG Supervisor
Framestore, NY
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