materialx texcoord node

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The materialx texcoord node accepts an int index value. When rendering with vray, this index allows me to access to my other uv channels (uv2, uv3, etc.), but this doesn't work in karma cpu/xpu. Is there any plan for karma to support this in the future?
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Read the primvar you want with primvar reader node, and connect the vector2 attribute to the texture/image node.
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