I want to be able to set up a model in Houdini with a node network with parts merged appropriately and textures connected.
Is there a way to save this as an asset that can be integrated in to another Houdini projects I don't have to rebuild the node setup?
Also, If importing an FBX via FilmBox FBX method, it requires me to create an Object Merge node for each part of the model, It seems to only allow me to have one Object Merge per part, rather than combining many parts so it can require scores of them. Is there an automated way to set up this?
Also, I imported an FBX that came from Blender that has bones/rig. Is there a way to import without the rig or delete it in Houdini?
How to export model with textures in Houdini format?
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- litote
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- NicoProjector23
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Also, If importing an FBX via FilmBox FBX method, it requires me to create an Object Merge node for each part of the model, It seems to only allow me to have one Object Merge per part, rather than combining many parts so it can require scores of them. Is there an automated way to set up this?
You can point the Object Merge to your Characters Subnetwork and add a /* to the end of the path. That way everything in your Subnetwork gets imported into the object merge. In my example, the path "/obj/Character_fbx/*" imports every object in my character rig "Character_fbx".
Note, you also need to set the Transform parameter in the Object Merge to "Into this Object". That way all objects are in the correct orientation.
Also, I imported an FBX that came from Blender that has bones/rig. Is there a way to import without the rig or delete it in Houdini?
You can create a File Sop and point it to the FBX of the Blender rig. This should import it without the bones.
Edited by NicoProjector23 - May 25, 2025 06:15:12
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