I started off with a capped cylinder, clipped to a quarter (so I could mirror the rest of the 3 sides later). Then I tried to shape the lug using a tapered cube. Now, I am having trouble merging these two shapes seamlessly.
How would you model the base of this wristwatch?
540 1 1-
- ahmedhaseeb
- Member
- 8 posts
- Joined: April 2025
- Offline
-
- Konstantin Magnus
- Member
- 718 posts
- Joined: Sept. 2013
- Online
Hi Ahmed,
I'd recommend a 2D to 3D approach:





I'd recommend a 2D to 3D approach:
Edited by Konstantin Magnus - Aug. 3, 2025 05:05:32
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
-
- Quick Links