IF/FK Blend

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Joined: March 2022
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I can't figure out why this character's IK/FK blend isn't working. I even separated the leg rig from the rest to see if I could get it to work, but no success. When I interact with the abstract control, the value changes but there's no change in the animate state. I don't think this is a bug—I'm probably doing something wrong.

The scene file with the leg is attached to the post and I may upload the whole character if its needed.

Im using windows 10 and houdini 21.0.440

Attachments:
ikfk_blend_question.hip (755.5 KB)
imagem_2025-10-21_112434563.png (309.6 KB)

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Joined: Oct. 2023
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You are doing everything right in that setup. The default for the fknodes should be set to #bind otherwise it finds
The wrong nodes when setting up the fk chain. By using bind we are telling the component to use only the original bind
joints and none of the newly created ik controls, which will mess things up.

If you update to the latest daily build and create a new ikfk autorig component
the default for both the ik and fk will now be #bind.

Attachments:
ikfk_blend_question_fix.hip (760.1 KB)

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