Bone Deform a Lattice

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I was wondering if there's an easy way to use a Lattice in a bone rig to deform parts of a character.

I've been searching the webs but all I can find are extremely convoluted setups using attribute wrangles and all kinds of workarounds. Like this one for instance : https://www.youtube.com/watch?v=tEsewazo0fQ [www.youtube.com]

Coming from XSI where this is fairly easy to do, I was hoping basic rigging stuff like this would be easier in Houdini 21.

Anyone with some pointers ?
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