I was wondering if there's an easy way to use a Lattice in a bone rig to deform parts of a character.
I've been searching the webs but all I can find are extremely convoluted setups using attribute wrangles and all kinds of workarounds. Like this one for instance : https://www.youtube.com/watch?v=tEsewazo0fQ [www.youtube.com]
Coming from XSI where this is fairly easy to do, I was hoping basic rigging stuff like this would be easier in Houdini 21.
Anyone with some pointers ?
