procedurally rename bone names in VEX

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Hello

I want to procedurally rename some bone names in a point wrangle.
So the input is "left_A_leg_0", "left_A_leg_1", etc
and I need it to become "left_A_leg_sknjnt_0", "left_A_leg_sknjnt_1", etc

What is the correct function and how do I need to declare it?

Thank you
Michiel
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Hi, if Your input naming is very consistent You can use a wrangle or vop to insert this:
string elems [];
elems = re_split("_", s@name);
insert(elems, 3, "Insert"); // This inserts "Insert" at the 3 place in Your string
s@name = join(elems, "_");
Edited by sanostol - Jan. 26, 2026 07:29:02
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Note that the Attrib String Edit SOP can also rename strings inside the boneCapture attribute using patterns.
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Thank you!
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