red striped Mantra

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Hi

I am trying to do a animation render with ambient occlusion, but once i get beyond frame one, mantra stops working and the node gets red stripes.

I have 2 particle systems in orbits, one with metaballs

ambient occlusion setup is done as described in the manual with the vex gi light shader and a light template.

qral
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Middle click on the Mantra node and read the error… what does it say?

Jason.

PS. Usually its an incorrect viewing camera.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
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Hi Jason

thanks for replying, it reads:

error: command exit code: 11

qral
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That means that Mantra itself has crashed, unfortunately.

What you might need to do is to set your Mantra ROP's Properties>Statistics>Verbose Level to something like 2 and try again. You should now get a Console Window pop up and in there there might be more information.

As for problem solving: what is different about frame 1 that allows it to render? Are you rendering to ip (mplay), or to an image?
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
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I deleted the metaball particle system, and now the render is rendering, but it´s just way to bright; no fine grayscales. I havent yet found the right setting to lower?
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