I m using a spotlight with depthmap shadows(512,512 not transparent) pointing to a plane. If i scale the scene up 100times i get a really bad grain. If the scene is 1 unit i get a really clean image. Is this a bug or what?I ve never seen any 3d program where the depth shadow map quality depends by the scale of the scene. I also set the clipping for the shadow maps to the minimum range necessary to get a better quality map, but it didn t solve the problem at all.
I hope anyone could help…
Thanks
Sergio
HELP: Depth map shadows are really grainy if you scale up
5233 4 1-
- stifmaister
- Member
- 14 posts
- Joined: Oct. 2008
- Offline
-
- tamte
- Member
- 8993 posts
- Joined: July 2007
- Offline
-
- old_school
- Staff
- 2540 posts
- Joined: July 2005
- Offline
-
- stifmaister
- Member
- 14 posts
- Joined: Oct. 2008
- Offline
-
- stifmaister
- Member
- 14 posts
- Joined: Oct. 2008
- Offline
-
- Quick Links