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i'm looking for a mantra solution for thin SSS, also known as single-sheet sss
ala maxwell 2.0 and fryrender…
for shading things like leaves and paper.
i've seen some nice sss shaders in the exchange but all of them require objects with thickness or volume. and if i have, say, a million instanced leaves, i'd rather keep the geometry as light as possible.
any ideas?
-edit-
a really nice reference and explanation:
http://think.maxwellrender.com/creating_a_single_sided_translucent_material-213.html [think.maxwellrender.com]
it's basically scattering + transmission