Creating a quad mesh for a boolean operation

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hi all..

I'm trying to create a quad mesh from the union of a box and sphere with high detail in areas where there are sharp changes in topology. Is there a good way to do this? I've tried piping the output of a Cookie SOP into both a Convert SOP and an ISO Offset SOP but either i've got the settings wrong or need to use another approach.

thanks
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I don't think there are any built in ways to do that currently.
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