hi all..
I'm trying to create a quad mesh from the union of a box and sphere with high detail in areas where there are sharp changes in topology. Is there a good way to do this? I've tried piping the output of a Cookie SOP into both a Convert SOP and an ISO Offset SOP but either i've got the settings wrong or need to use another approach.
thanks
Creating a quad mesh for a boolean operation
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- david_aiken
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- Simon
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