Is this a bug or expected behaviour?
It happens from time to time and I don't know how to fix it.
Any ideas?
funky manipulator handles
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- djorzgul
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- old_school
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Take a look at the object's parameters. Most likely you have a scale at the object level. Possibly a non-proportional scale. Houdini's SOP handles can get distorted in SOPs if that is the case.
To fix this you can append a Transform SOP and apply the scales at the geometry level and set them back to unity on the object.
There is a shelf tool called “Freeze Transforms” built just for this purpose that will reset the Translates, Rotates and Scales to their defaults and place a Transform SOP and move the Transforms in to the geometry.
To fix this you can append a Transform SOP and apply the scales at the geometry level and set them back to unity on the object.
There is a shelf tool called “Freeze Transforms” built just for this purpose that will reset the Translates, Rotates and Scales to their defaults and place a Transform SOP and move the Transforms in to the geometry.
There's at least one school like the old school!
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- djorzgul
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