tamte,you are a great man!Thank you for all~
I'd like to config it,but….Every morining I take a new question to you….Did I be cursed?@.@:shock: :shock: :shock:
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I saw the file from your help,in my thought,you remove the object's transform,then make it's volume rest position,at last give back the transform.In the file, I can't understand the get_max_bbox's details,but I know that it supplys “density” the volume size .
The “amen” object sequence's volume texture looks like correct,so I take another test,a walking body's object sequnce.Then a new question appended…
The images are here.
I'm thinking about the reason,and the picture is my explain for the texture moving…
The “amen” object sequence's volume texture looks like correct,in my thought,because the breadth of the object-pivot's change is small…
newfood001
The file of “amen.rar” is the obj sequence of a box's animation from Maya.I import it to Houdini,so you can take it as a blend-shape animation.So…The xform doesn't change..When the object “moves”,the texture will still stay or not?
Maybe you need my obj sequnce,but it's too big(20M).So…I'd better send it by email@.@
Am I right or not?Waiting for help-.- :idea: :idea: :idea: :idea: