I am using houdini to model the prototype of an RC-vehichle we are building. Houdini is great for modeling physical conditions like drag, gravity, friction etc., but now that we're actually building the thing in real life I need to determine the volume and surface area of each part.
Is there a straightforward way of doing this?
How to calculate volume and surface area of models
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- epsilonzero
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- tamte
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you can use
Measure SOP
it can compute Area or Volume per primitive as Primitive attribute
then to get Area/Volume of the whole input mesh you need to append
AttributePromote SOP
and set it to
Original Name: area (or volume)
Original Class: Primitive
New Class: Detail
Promotion Method: Sum
then you can find Detail Attribute of the same name on your geometry and it will contain Area/Volume of the whole geometry
Measure SOP
it can compute Area or Volume per primitive as Primitive attribute
then to get Area/Volume of the whole input mesh you need to append
AttributePromote SOP
and set it to
Original Name: area (or volume)
Original Class: Primitive
New Class: Detail
Promotion Method: Sum
then you can find Detail Attribute of the same name on your geometry and it will contain Area/Volume of the whole geometry
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
-
- epsilonzero
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- 3 posts
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- Offline
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- tamte
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- 9415 posts
- Joined: July 2007
- Offline
not sure if straightforward enough but you can
create font SOP
in text parameter write some expression like
Volume : `detail(“../null1”, “volume”, 0)`
../null1 is the path to SOP which contain Detail Attribute named “volume” and it's value will be returned by detail() expression
create font SOP
in text parameter write some expression like
Volume : `detail(“../null1”, “volume”, 0)`
../null1 is the path to SOP which contain Detail Attribute named “volume” and it's value will be returned by detail() expression
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
-
- epsilonzero
- Member
- 3 posts
- Joined: May 2010
- Offline
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