The ZBrush model has about 15 separate pieces, each it's own OBJ file, UV map, displacement, and texture map. I've brought in each of the pieces into Houdini, and assigned a Basic Displacement material to all.
The ZBrush model looks like this:

Another shot, with a similar angle to the next one (this is from ZBrush):

The mantra render looks like this:

Not everything has materials assigned in the pic, but the body, the details above the breast, the belt, and the thigh pads do have materials, with displacement maps and texture maps assigned.
The object has Polygons as Subdivisions turned ON.
If it matters, most of the disp/texture maps are 1024X1024, with the exception of the head and suit which is 2048X2048. A few of the smaller pieces are 512X512.
One problem is that some pieces seem poke through. Another is that with some of the pieces (see the top detail above the breast, near the armpit) seem distorted?
Is there a better way to deal with this? Any tips for getting the best render with a model from ZB in Houdini?

