NURBS curve UVs

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hi all..

I'm trying to map a strip of pixels from the edge of a texture map to a NURBs curve. I've given it a try (attached), and the UVs look ok, but the rendered colours don't seem to match any of the edges of the standard UVcolor.png. Does someone know what i'm missing?

thanks!

Attachments:
NURBSuv.hipnc (766.6 KB)

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you don't know how antialiased very first edge of that texture looks like(or probably now you know)
try to put very little value to y offset in uvtexture node like 0.002 to get something more away from that edge and see if it works for you
Tomas Slancik
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Method Studios, NY
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Thanks tamte.. your suggested fix works for me. Do you know how the anti-aliasing is determined (screen-level? REYEs-level?)? It seems razor-sharp and if i put a variously-coloured grid behind it the curve colours don't appear to change.

Attachments:
NURBSuv.hipnc (774.1 KB)

I installed a skylight in my apartment… the people who live above me are furious!
- Steven Wright
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