been wrestling this problem related displacement in Mantra Surface.
Here's the rendered video to illustrate it better,
http://www.youtube.com/watch?v=rUCckMSx80A [youtube.com]
http://www.youtube.com/watch?v=RBQCpN0SLhI&feature=mfu_in_order&list=UL [youtube.com]
The displacement on the rocks seem to be either static or animated. With little hope as the rocks are not deforming geometries, i tried appending “Rest Position SOP” suggested by my mentor. No good.
Thought it might be due to displace based on World/Object Space, had no improvement.
Maybe they were being animated for turntable so i removed the keyframes on the objects and animated a camera instead, did not do any good too.
Threw in a default “Mantra Surface” shader and enabled noise caused the same effect while “Displacement” Shader in Material Palette rendered correctly.
Encountered similar situation in another 3D application, the shader required a reference point in order to work correctly. Unfortunately, i have no idea how to do that here.
Don't have the hip file with me atm, will attach it asap.
Will be grateful if somebody is willing to point me to a solution.
eitht.

