Particle self collision

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Hello,

My goal is to pile up particles on a geometry. Is there a way to do that with just particles? Right now, I can only think of “fake” solutions such as emitting on the geometry using collision events instead but even that would not pile the particles.

Thank you
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Okay, after reading some stuff on the webs, the closest thing to a solution is to use RBD copy to points ( in the shelf ) and use the pop network as points input. Would that work?

I don't really have houdini within my reach right now. I just thought I'll write it down.

Thanks again
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