My goal is to pile up particles on a geometry. Is there a way to do that with just particles? Right now, I can only think of “fake” solutions such as emitting on the geometry using collision events instead but even that would not pile the particles.
Okay, after reading some stuff on the webs, the closest thing to a solution is to use RBD copy to points ( in the shelf ) and use the pop network as points input. Would that work?
I don't really have houdini within my reach right now. I just thought I'll write it down.