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Recent Forum Posts

Using Group and Material for Fluid Surface Sept. 13, 2014, 10:30 a.m.

It's still a riddle to me on what to do next. So basically here's what I did:
Created an emitter and turn it into a FLIP emitter using the shelf tool.
Added three more emitters using FLIP source.
Each emitter has its own viscosity and density attributes.
Add colors to each emitters(R, G, B 0.1, B 0.9).
Sim went well.

Colors are in the surface geo contained created by FLIP emitter shape tool.

Now here's the thing. I thought I could group the surface (points) using the colors and assign different shaders/materials. I did that and it didn't work. I used group (points) then materials(point attributes on groups).

I would appreciate any help I could get. Thank you

Using Group and Material for Fluid Surface Sept. 13, 2014, 4:15 a.m.

Hello, I need help on assigning different materials based on point color. My scene consists of 1 Dop Network exporting into particle_fluid geo by using the shelf tool. I used several emitters with different color. I was able to access those colors after sim. I thought I can group(points) them and use materialSOP(point attribute) to assign a material to that group. But it seem to not work.

I hope I somehow made sense. Thanks for helping.

Multi-container smoke/pyro? Oct. 24, 2013, 4:03 p.m.

Hello, I was browsing sidefx's vimeo page and I noticed in one of the intern's work there's this effect: [] 3:05 mark. It a fireball falling diagonally. It featured multiple containers covering from trail to head in a “stair-case” position. I was wondering is this done. What's the setup looks like? Thank you!

I attached a screenshot.